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(866) 921-9592


  • Home
  • our mission
  • How we do it
  • Products
  • Sponsors
  • Contact
  • About Us
  • Privacy Policy

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Find out more

Products

Making History

It's your business

It's your business

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  • Simulations for history classes (ages 10+)
  • Illustrates the economic and civic issues leaders faced in each time period in history

Available Labs

It's your business

It's your business

It's your business

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  • Simulations in launching a small business
  • Teaches fundamentals of economics and business management in the modern world

Available Labs

inventing the future

Add-In Activity Packs

Add-In Activity Packs

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  • Simulations of problems and solutions from the near- and distant-future
  • Teaches how organizations (governments, businesses, NGO's, ...) organize their efforts to solve real-world problems (poverty, transportation, global warming, disease,...)

Available Labs

Add-In Activity Packs

Add-In Activity Packs

Add-In Activity Packs

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  • Age-specific topical worksheets to develop student skills
  • Aligned with National and State Standards
  • Supports personalized learning sequences


Developed by teachers, for teachers...

Available activity packs

available labs for "Making history"

World history from the early humans to near future

The Paleolithic Age

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Teams represent bands of early humans and choose how to divide their time between hunting, gathering, migrating, resting, celebrating and improving their technology in order to maximize the size and health of their band.

The Mesolithic Age

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Teams represent large tribes that experience limits on their ability to expand and migrate so they must choose how to divide their time between farming and other activities in order to survive as their population strains the capacity of natural resources.

The Neolithic Age

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Teams manage the transition to farming to allow for substantially more people to live on the same land area.

The Ancient World

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Teams manage the transition from small communities to large cities as surplus food from farming allows specialization of crafts, leadership and military.

The Early Classical Age

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Teams continue to manage city-states and engage in trade that allows them to focus on products for which they have an advantage in exchange for products from other teams for which the other team has an advantage. 

The Late Classical Age

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Teams manage the transition from city-state to empire as technical improvements and needs for defense favors large, centralized states.

The Dark Ages

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Teams manage communities that struggle with the disruption to the earlier order and must find a path through a time of crisis.

The Late Middle Ages

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Teams find the right set of laws that allow their kingdom to prosper.

The Renaissance

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Teams establish basic financial institution to fund large scale enterprises.

The Enlightenment

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Teams compete to establish the basic tenents of the Scientific Method in order to create new products, techiques and ideas in governance.

The Industrial Revolution

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Teams exploit new ideas in science, use of energy and economics to create new types of businesses and products.

The Early Modern Age

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Teams use new discoveries in Electricity and Communications to exploit the time value of information and to coordinate activities over much much greater distances.

The Early 20th Century

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Teams form coalitions to ensure that the worst aspects of Nationalism can be defeated.

The Late Modern World

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Teams use automation to increase worker productivity to greatly increase the number of products that they can offer while reducing their cost.

The Post Modern World

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Teams create substantial additional wealth but struggle with inequality resulting from the effects of a technology amplified market.

Sustaining the Near Future

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Teams find solutions to environmental degradation while recognizing economic and political constraints.

Health in the Near Future

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Teams find solutions to health, pesilence and bio-engineering risks that while recognizing economic and political constraints.

Wealth in the Near Future

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Teams find solutions to poverty and economic injustice that also address other economic and political constraints.

Technology in the Near Future

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Teams find solutions to run-away technology and its unintended consequences while recognizing economic and political constraints.

Inventing the Future

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Teams work in various types of organizational structures to address challenges in the near and distant future.

Add a footnote if this applies to your business

available labs for "it's your Business"

Fundamental concepts of modern business

Electric Skateboard Company

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Teams find best sequence of product improvements, advertising and cost reduction activities to maximize company growth over a 5 year period.

Tee-Shirt Factory

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Teams develop advertising and market outreach activities to maximize company growth over a 3 year period.

Specialty Food Truck

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Teams review sales data to find best menu to offer and locations to visit in their specialty Food Truck business.

Home Improvement Business

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Teams find best sequence of tool purchases,  advertising and customer retention activities to maximize company growth over a 5 year period.

Web Software Company

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Teams choose best sequence of customer projects and relationships with developers to build a profitable Web Software Company.

Outdoor Tours and Event Hosting

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Teams develop Tour Packages and Special Events to help people engage with Nature and understand how to Help in its protection.

Add a footnote if this applies to your business

Available labs for "Inventing the Future"

Working together to solve world problems

Epidemics

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Energy

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Environment

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Bioengineering

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Nanotechnology

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Sustainability

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Peace

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Space Exploration

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Entertainment

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Governance

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Ethics and Values

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Freedom and Safety

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Individuals and Communities

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Available add-in activity packs

Personalized activities to build student skills

Math: ratios and percentages

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math: simultaneous equations with more than 1 variable

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Math: Estimation and Prediction

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Science: Energy and its types

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science: property of materials

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engineering: electricity

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Engineering: Statics

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Engineering: Dynamics

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Micro-Economics: Business Basics

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Micro-Economics: Cost, Price, Revenue and Profit

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Accounting: Managerial Accounting

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Psychology: Consumer Behavior

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Business: Principles of Team Management

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Business: Principles of Contract Management

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