Upcoming Labs

  • Making History
  • Its Your Business
  • Inventing The Future
  • Add-in Activity Packs
  • Simulations for history classes (ages 10+)
  • Illustrates the economic and civic issues leaders faced in each time period in history
  • Simulations in launching a small business
  • Teaches fundamentals of economics and business management in the modern world
  • Simulations of problems and solutions from the near- and distant future
  • Teaches how organizations (governments, businesses, NGO's, ...) organize their efforts to solve real-world problems (poverty, transportation, global warming, disease,...)
  • Age-specific topical worksheets to develop student skills
  • Aligned with National and State Standards
  • Supports personalized learning sequences

THE PALEOLITHIC AGE

Teams represent bands of early humans and choose how to divide their time between hunting, gathering, migrating, resting, celebrating and improving their technology in order to maximize the size and health of their band.

THE MESOLITHIC AGE

Teams represent large tribes that experience limits on their ability to expand and migrate so they must choose how to divide their time between farming and other activities in order to survive as their population strains the capacity of natural resources.

THE NEOLITHIC AGE

Teams manage the transition to farming to allow for substantially more people to live on the same land area.

The Ancient World

Teams manage the transition from small communities to large cities as surplus food from farming allows specialization of crafts, leadership and military.

The Early Classical Age

Teams continue to manage city-states and engage in trade that allows them to focus on products for which they have an advantage in exchange for products from other teams for which the other team has an advantage.

The Late Classical Age

Teams manage the transition from city-state to empire as technical improvements and needs for defense favors large, centralized states.

The Dark Ages

Teams manage communities that struggle with the disruption to the earlier order and must find a path through a time of crisis.

The Late Middle Ages

Teams find the right set of laws that allow their kingdom to prosper.

The Renaissance

Teams establish a basic financial institution to fund large scale enterprises.

The Enlightenment

Teams compete to establish the basic tenents of the Scientific Method in order to create new products, techniques, and ideas in governance.

THE INDUSTRIAL REVOLUTION

Teams exploit new ideas in science, use of energy and economics to create new types of businesses and products.

The Early Modern Age

Teams use new discoveries in Electricity and Communications to exploit the time value of information and to coordinate activities over much much greater distances.

The Early 20th Century

Teams form coalitions to ensure that the worst aspects of Nationalism can be defeated.

The Late Modern World

Teams use automation to increase worker productivity to greatly increase the number of products that they can offer while reducing their cost.

The Post Modern World

Teams create substantial additional wealth but struggle with inequality resulting from the effects of a technology amplified market.

Sustaining the Near Future

Teams find solutions to environmental degradation while recognizing economic and political constraints.

Health in the Near Future

Teams find solutions to health, resilience, and bio-engineering risks while recognizing economic and political constraints.

wealth in the Near Future

Teams find solutions to poverty and economic injustice that also address other economic and political constraints.

technology in the Near Future

Teams find solutions to run-away technology and its unintended consequences while recognizing economic and political constraints.

Inventing the Future

Teams work in various types of organizational structures to address challenges in the near and distant future.

ELECTRIC SKATEBOARD COMPANY

Teams find best sequence of product improvements, advertising and cost reduction activities to maximize company growth over a 5 year period.

TEE-SHIRT FACTORY

Teams develop advertising and market outreach activities to maximize company growth over a 3 year period.

Specialty Food Truck

Teams review sales data to find the best menu to offer and locations to visit in their specialty Food Truck business.

Home Improvement Business

Teams find the best sequence of tool purchases, advertising, and customer retention activities to maximize company growth over a 5 year period.

Web Software Company

Teams choose best sequence of customer projects and relationships with developers to build a profitable Web Software Company.

Outdoor Tours and Event Hosting

Teams develop Tour Packages and Special Events to help people engage with Nature and understand how to Help in its protection.

Epidemics

Description will be updated soon...

Energy

Description will be updated soon...

Environment

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bio-engineering

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Nanotechnology

Description will be updated soon...

sustainability

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peace

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Space Exploration

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Entertainment

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governance

Description will be updated soon...

Ethics and Values

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Freedom and Safety

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Individuals and communities

Description will be updated soon...

Math: Ratios and Percentages

Description will be updated soon...

Math: simultaneous equations with more than one variable

Description will be updated soon...

Math: Estimation and prediction

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Science: Energy and its types

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Science: Property of materials

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Engineering: Electricity

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Engineering: Statics

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Engineering: Dynamics

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Micro-Economics: Business Basics

Description will be updated soon...

Micro-Economics: Cost, Price, Revenue, and Profit

Description will be updated soon...

Accounting: Managerial Accounting

Description will be updated soon...

Psychology: Consumer Behavior

Description will be updated soon...

Business Principles of team management

Description will be updated soon...

Business Principles of contract management

Description will be updated soon...